Boekenkast

Geachte heer G. Visser,
 
Aangezien uw dochter het gevoel heeft dat ze in real life niet tot u door kan dringen, heeft ze gevraagt of wij het voor haar via deze weg zouden willen doen.
Hierbij wil ik u dus laten weten dat uw dochter niet gelukkig is in deze situatie. Dit komt omdat ze samen met haar moeder het huis willen opruimen, aangezien jullie ontzettend veel spullen hebben en het kaf van het koren moet worden gescheiden om weer een gezellig en leefbaar huis te creëren.
Uw dochter heeft ons laten weten dat er twee volle boekenkasten op jullie zolder staan en dat al die boeken moeten worden uitgezocht. Een tip die misschien helpt bij het opruimen is dat u drie stapels moet maken: 1) blijft 2) wordt weggegooit en 3) eventueel via Marktplaats proberen te verkopen.
U moet weten dat uw vrouw diep ongelukkig is in deze situatie. Ze doet ontzettend haar best om het huis netjes te houden en op te ruimen, maar dit kan ze natuurlijk niet alleen. Uw vrouw en dochter proberen regelmatig tot u door te dringen dat u uw eigen boekenkast moet uitzoeken, omdat ze het zelf niet kunnen doen in verband met onvoldoende kennis van de boeken. In plaats van dat u eens naar ze zou kunnen luisteren houdt u voet bij stuk en wordt boos.
Wij vragen namens uw vrouw en dochter begrip voor de situatie.
Voor eventuele vragen kunt op contact opnemen met onderstaande contactgegevens.
 
 
Met vriendelijke groeten,
 
De helpdesk voor mensen die de hoop al hebben opgegeven.
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E: marielle_roden@hotmail.com

Een overzicht van publicaties over videoconferencing

ERIC #: EJ832253
Title: That's Infotainment!: How to Create Your Own Screencasts
Authors: Kroski, Ellyssa
Publication Date: 2009-02-01
Pub Types: Journal Articles; Reports - Descriptive
Journal Name: School Library Journal
Journal Citation: v55 n2 p40-42 Feb 2009
Publisher: Reed Business Information. 360 Park Avenue South, New York, NY 10010. Tel: 646-746-6759; Fax: 646-746-6689; e-mail: slj@reedbusiness.com; Web site: http://www.schoollibraryjournal.com/
Abstract: Screencasts are videos that record the actions that take place on the computer screen, most often including a narrative audio track, in order to demonstrate various computer-related tasks, such as how to use a software program or navigate a certain Web site. All that is needed is a standard microphone and screen recording software, which can be downloaded for free. In this article, the author offers a few project ideas to get librarians thinking about the types of screencasts they can create today. In addition, the author outlines eight simple steps to create screencasts that can help teach students and library patrons how to search library databases, find homework help, research colleges, sign up for the summer reading program, and more. (Contains 6 online resources.)
Descriptors: Video Technology; Computer Uses in Education; School Libraries; Library Instruction; Library Services; Instructional Materials; Material Development

ERIC #: EJ749220
Title: Aim, Shoot, Ready! Future Teachers Learn to Do Video
Authors: Hernandez-Ramos, Pedro
Publication Date: 2007-01-00
Pub Types: Journal Articles; Reports - Descriptive
Journal Name: British Journal of Educational Technology
Journal Citation: v38 n1 p33-41 Jan 2007
Publisher: Blackwell Publishing. 350 Main Street, Malden, MA 02148. Tel: 800-835-6770; Tel: 781-388-8599; Fax: 781-388-8232; e-mail: customerservices@blackwellpublishing.com; Web site: http://www.blackwellpublishing.com/jnl_default.asp
Abstract: This paper describes an intensive 2-hr workshop designed to introduce preservice teachers to digital video in the context of an instructional technology course or as a stand-alone activity. Acknowledging time constraints in most real-life instructional situations, this format takes novices with no or very limited knowledge of video making to the point where they have experienced most of the steps involved in crafting a finished (though almost certainly unpolished) digital video. Conversations introduce project-based collaborative learning as the pedagogical context for digital video production, the value of supporting a sense of creativity in students to promote deeper engagement with subject matter through hands-on activities, and how to involve a variety of learning modalities as opposed to predominantly passive reading and listening. Possible extensions like time-lapsed video are discussed.
Descriptors: Preservice Teachers; Learning Modalities; Creativity; Educational Technology; Videotape Recordings; Workshops; Video Equipment; Cooperative Learning; Student Projects; Experiential Learning; Active Learning

ERIC #: EJ799370
Title: Student Perspectives on Videoconferencing in Teacher Education at a Distance
Authors: Gillies, Donald
Publication Date: 2008-05-00
Pub Types: Journal Articles; Reports - Research; Tests/Questionnaires
Journal Name: Distance Education
Journal Citation: v29 n1 p107-118 May 2008
Publisher: Routledge. Available from: Taylor & Francis, Ltd. 325 Chestnut Street Suite 800, Philadelphia, PA 19106. Tel: 800-354-1420; Fax: 215-625-2940; Web site: http://www.tandf.co.uk/journals/default.html
Abstract: This article reports the findings of a small-scale study exploring student views of the videoconference as a teaching and learning tool in teacher education. The context of this study is a distance education course, run primarily through videoconferencing, for prospective primary school teachers. The use of videoconferencing in this area has not yet been the subject of significant research and so the study aims to make a contribution to the field. The study is part of an ongoing action research project, aimed at improving the quality of the course in question. Taking account of literature on the videoconference format in distance education, the project used a questionnaire to gather student views of the perceived effectiveness and value of videoconferencing, with a particular emphasis on issues relating to teaching approaches and the active engagement of the learner. The article highlights some key findings regarding the efficacy of the format from a student perspective and raises some issues for future pedagogical practice.
Descriptors: Action Research; Distance Education; Teachers; Teaching Methods; Teleconferencing; Teacher Education; Technology Uses in Education; Computer Mediated Communication; Questionnaires; Educational Improvement; Languages; Interaction; Higher Education

ERIC #: ED497424
Title: Back to the Future: The Practicality of Using Microsoft NetMeeting for Effective Distance Tutoring
Authors: Legutko, Robert S.
Publication Date: 2007-06-27
Pub Types: Reports - Research; Speeches/Meeting Papers
Journal Name: Online Submission
Journal Citation: Paper presented at the Association for the Advancement of Computing in Education (AACE) ED-MEDIA World Conference on Educational Multimedia, Hypermedia & Telecommunications (Vancouver, BC, Canada, Jun 27, 2007)
Publisher:
Abstract: Background: The idea for attempting a distance tutoring project between university tutors and elementary school students using Microsoft NetMeeting was conceived: (a) to provide a new experience mentoring children for university students pursuing a teaching certificate, (b) for university students to utilize technology in pedagogy, (c) as an outreach to elementary school students in need of academic assistance who may not otherwise have access to such assistance (for instance, students in poorer urban or rural school districts who do not have tutors), (d) to eliminate off campus travel for university students to take part in a mentoring opportunity, and (e) to utilize existing technology and keep project costs to a minimum. Purpose: This research sought to inform participants on how NetMeeting (the free Microsoft program that allows two or more computers to communicate in a virtual meeting with file sharing, whiteboard, text chat, audio, and video) can be an effective and practical means of tutoring students at a distance whose computers still operate on Windows 98, 2000, or XP platforms. Discussion included ease of communication between tutor/student, student academic progress, miscellaneous outcomes, and initial systems/firewalls troubleshooting issues between the university and the elementary school. Setting: University campus and Catholic (Parochial) elementary school, January to May 2007. Study Sample: Four university students served as one-on-one tutors for four elementary students. The research design was qualitative. Findings: An adult was required to be present to connect the elementary student with the college tutor prior to and during each session. Telephone access must be available to ensure that the student and tutor are present and that the connecting technology is in working order. There must be communication between parties in the morning of the distance tutoring session to ensure that the tutoring session will take place. The video component of NetMeeting was deemed unnecessary for distance tutoring. Headsets with microphones are essential. Several successes were noted in student performance, including using whiteboard and text chat functions for typing out spelling words; reading current and future stories aloud; predicting plots of stories by looking at pictures; and assisting with pronunciation of new words. Conclusion: Implementing the distance tutoring project using NetMeeting was a viable means for communicating between the university and elementary school. Poorer schools with limited budgets would be able to utilize NetMeeting to connect with colleges/universities in conducting similar programs to assist elementary and/or secondary students with their studies without needing to be in the same geographic area. Appended are: Technical Terms and Abbreviations. (Contains 1 note.)
Descriptors: Elementary School Students; College Students; Tutors; Tutoring; Mentors; Computer Mediated Communication; Telecommunications; Outreach Programs; Computer Peripherals; Grade 1; Grade 4; Grade 7; Grade 10; Spelling; Reading; Academic Achievement; Time Management; Cost Effectiveness; Program Effectiveness; Audio Equipment; Technology Uses in Education; Computer Networks; Computer System Design; Computer Interfaces; Pilot Projects
ERIC Full-Text: http://www.eric.ed.gov/ERICWebPortal/contentdelivery/servlet/ERICServlet?accn...

ERIC #: EJ779019
Title: Investigating Student Attitudes toward a Synchronous, Online Graduate Course in a Multi-User Virtual Learning Environment
Authors: Annetta, Leonard; Murray, Marshall; Gull Laird, Shelby; Bohr, Stephanie; Park, John
Publication Date: 2008-00-00
Pub Types: Journal Articles; Reports - Research
Journal Name: Journal of Technology and Teacher Education
Journal Citation: v16 n1 p5-34 2008
Publisher: Association for the Advancement of Computing in Education. P.O. Box 1545, Chesapeake, VA 23327-1545. Tel: 757-366-5606; Fax: 703-997-8760; e-mail: info@aace.org; Web site: http://www.aace.org
Abstract: This article describes a graduate distance education course at North Carolina State University, which combined science content and pedagogy with video game design. The course was conducted entirely in a synchronous, online, Virtual Learning Environment (VLE) through the ActiveWorlds[TM] platform. Inservice teachers enrolled as graduate students in science education learned to construct video games as a supplement to their science instruction. The ultimate objective of this course was to advance student achievement and interest in science by providing teachers with a viable source for integrating video game technology into the curriculum. A case study design suggested positive student attitudes toward course satisfaction. The implications of these results suggest a positive avenue for technology integration in teacher education that meets the growing demand for engaging students in all content areas. (Contains 2 figures, 1 table and 1 note.) [This project was funded by the North Carolina State Distance Education and Learning Technologies Alliance.]
Descriptors: Graduate Students; Student Attitudes; Video Games; Distance Education; Science Interests; Technology Integration; Educational Technology; Science Instruction; Inservice Teacher Education; Educational Games; Instructional Design; Hypermedia; Game Theory; Virtual Classrooms

ERIC #: EJ799661
Title: The Multicultural Society in the Netherlands: Technology-Supported Inquiry-Based Learning in an Inter-Institutional Context
Authors: Verbaan, Eddy
Publication Date: 2008-08-00
Pub Types: Journal Articles; Reports - Evaluative
Journal Name: Teaching in Higher Education
Journal Citation: v13 n4 p437-447 Aug 2008
Publisher: Routledge. Available from: Taylor & Francis, Ltd. 325 Chestnut Street Suite 800, Philadelphia, PA 19106. Tel: 800-354-1420; Fax: 215-625-2940; Web site: http://www.tandf.co.uk/journals/default.html
Abstract: Since 2003, a collaborative teaching project 'The Multicultural Society in the Netherlands' has been running with increasing levels of success. This project links Dutch Studies students at Sheffield with students at University College London to pursue a collaborative inquiry into issues of migration and multiculturalism. Cross-institutional student groups use a Virtual Learning Environment to prepare a joint report, including a number of statements for discussion. The project culminates in a videoconference, where each group chairs a discussion based on their background reading, reports, and statements. This paper aims to share the experience gained in inquiry-based learning in an inter-institutional project that uses technology to facilitate collaboration. It shows not only some of the advantages of a project like this, but it also highlights the need for thorough student preparation, effective tutor moderation and a well organised, aligned inter-institutional learning context.
Descriptors: Inquiry; Active Learning; Cultural Pluralism; Foreign Countries; Program Descriptions; Immigration; Institutional Cooperation; Educational Environment; Interactive Video; Information Technology; Virtual Classrooms; Course Descriptions; Tutors; Student Evaluation

ERIC #: EJ786380
Title: English Teacher Learning for New Times: Digital Video Composing as Multimodal Literacy Practice
Authors: Miller, Suzanne M.
Publication Date: 2007-10-00
Pub Types: Journal Articles; Reports - Descriptive
Journal Name: English Education
Journal Citation: v40 n1 p61-83 Oct 2007
Publisher: National Council of Teachers of English. 1111 West Kenyon Road, Urbana, IL 61801-1096. Tel: 877-369-6283; Tel: 217-328-3870; Web site: http://www.ncte.org/journals
Abstract: Suzanne Miller examines the meaning of shifting notions of literacy for English education, drawing on her work in a long-term digital video composing project and in an ELA teacher education class to look at teachers' engagements with this newly accessible multimodal literacy practice. She argues that English teachers need support for new kinds of embodied multimodal learning in order to be prepared for teaching students in 21st-century classrooms.
Descriptors: English Teachers; Educational Change; Information Technology; Learning Modalities; Videotape Recordings; Language Arts

ERIC #: EJ812206
Title: Virtual Interaction through Video-Web Communication: A Step towards Enriching and Internationalizing Language Learning Programs
Authors: Jauregi, Kristi; Banados, Emerita
Publication Date: 2008-05-00
Pub Types: Journal Articles; Reports - Research
Journal Name: ReCALL
Journal Citation: v20 n2 p183-207 May 2008
Publisher: Cambridge University Press. 100 Brook Hill Drive, West Nyack, NY 10994-2133. Tel: 800-872-7423; Tel: 845-353-7500; Fax: 845-353-4141; e-mail: subscriptions_newyork@cambridge.org; Web site: http://journals.cambridge.org/action/displayJournal?jid=REC
Abstract: This paper describes an intercontinental project with the use of interactive tools, both synchronous and asynchronous, which was set up to internationalize academic learning of Spanish language and culture. The objective of this case study was to investigate whether video-web communication tools can contribute to enriching the quality of foreign language curricula, by facilitating a motivating virtual communication environment for purposeful interaction between non native and native speakers of Spanish to accomplish learning tasks. The project was carried out between a class of twenty Spanish as foreign language students from the University of Utrecht, The Netherlands, and a class of twenty Chilean trainee Spanish teachers from the University of Concepcion, Chile. Students interacted weekly, over two months, in dyads and small groups making use of a video-web communication tool, "Adobe Connect." The video-web communication tool enabled synchronous interactions, during which participants could see each other while talking and sharing audiovisual documents on-line. A blog was also used to promote collaboration, reflection and exchange of ideas about issues raised during the synchronous sessions. Qualitative data was collected through a questionnaire, analysis of recordings of learners' interaction sessions and the project blog. Results show a positive impact on motivation and on learning outcomes, particularly regarding understanding of the use of language in given contexts, and of cultural issues.
Descriptors: Language Usage; Web Sites; Electronic Publishing; Second Language Learning; Language Teachers; Foreign Countries; Spanish; Native Speakers; Cultural Awareness; Computer Mediated Communication; Interactive Video; Questionnaires; Learning Motivation; Outcomes of Education; Preservice Teachers

ERIC #: ED501347
Title: Media Education and Video Games: An Action-Research Project with Adolescents in an Out-of-school Educational Context
Authors: Felini, Damiano
Publication Date: 2008-03-00
Pub Types: Reports - Research; Speeches/Meeting Papers
Journal Name: Online Submission
Journal Citation: Paper presented at the International Conference on "Youth, Learning, and the Media" (Zhejiang University - People's Republic of China) (Hangzhou, China, March 27-28, 2008)
Publisher:
Abstract: Background: The penetration of video games in media consumption behaviors is statistically very significant all over the world. Education and media education cannot ignore this phenomenon, as it is so relevant for such a considerable part of the population, especially youth. The application of media education principles and goals to video games is very recent, because these electronic media are relatively young, and because of some deeper pedagogical and organizational reasons. In fact, media literacy has to deal with the cultural prejudice that video games, considered just like toys, don't deserve to become the subject of a discipline and to be present in school curricula. Furthermore, media literacy activities about video games require technological facilities, which are not necessarily expensive, but which are not generally available in schools and educational centers; last, these activities require staff with specific video game skills, a background that teachers and educators usually lack. Purpose: Design and experiment a course about video game literacy, including the production of an action game by youth people. Test and improve a new game-authoring software, expressed designed for an educational use. Setting: Public Educational Youth Centers, between the years 2007-2008. Research Design: Single Subject; Qualitative. Findings: The possibility and usefulness of bringing popular culture into education, developing in the adults attitudes of understanding and mediation, not of censorship; The opportunity to develop critical thinking skills in youth, by increasing knowledge and competence about video games; The benefits of a teaching approach that integrates video game analysis and production; and The usefulness of the collaboration among media producers, educators, and researchers. Conclusion: Media education can be applied even in the field of video games; in some way, we are going towards a "video game literacy", inspired by the same well-known and accomplished philosophy. (Contains 4 figures.)
Descriptors: Video Games; Teaching Methods; Popular Culture; Media Literacy; Thinking Skills; Action Research; Adolescents; Computer Software; Computer Software Evaluation; Instructional Design; Technology Integration; Computer Assisted Instruction; Curriculum Development; Critical Thinking; Foreign Countries; Educational Principles; Attitudes; Youth Clubs; Educational Strategies; Educational Games; Learning Activities; Instructional Materials; Production Techniques
ERIC Full-Text: http://www.eric.ed.gov/ERICWebPortal/contentdelivery/servlet/ERICServlet?accn...

ERIC #: EJ769844
Title: Teaching Languages from a Distance through Multipoint Videoconferencing
Authors: Acar, Ahmet
Publication Date: 2007-00-00
Pub Types: Journal Articles; Reports - Descriptive
Journal Name: Foreign Language Annals
Journal Citation: v40 n2 p311-319 Sum 2007
Publisher: American Council on the Teaching of Foreign Languages. 700 South Washington Street Suite 210, Alexandria, VA 22314. Tel: 703-894-2900; Fax: 703-894-2905; e-mail: headquarters@actfl.org; Web site: http://www.actfl.org
Abstract: The most commonly used and discussed videoconferencing mode for teaching languages from a distance is two-way simultaneous, or point-to-point, videoconferencing. Applications of multipoint videoconferencing to language classes, however, are not very common. This article aims to fill that gap by presenting the technical and pedagogical dimensions of a pilot project in teaching an introductory course in Turkish (102) via multipoint videoconferencing, which was conducted among students at Syracuse University, Cornell University and Colgate University. This study shows how multipoint videoconferencing works for language classes and gives some pedagogical pointers to language instructors who plan to use such a system for the first time. Information is relevant to all languages. (This article contains 2 endnotes.)
Descriptors: Introductory Courses; Pilot Projects; Second Language Instruction; Second Language Learning; Teaching Methods; Distance Education; Interactive Video; Turkish